Remember Me is an 18 page, two-player rpg that deals with trauma and reconstructing yourself through others' memories. It is played with d6s and index cards.
There are safety mechanics included to help manage a subject like this, but they're predictive (lines and veils) rather than reactive (x-card,) so you may want a back-up mechanic to deal with stuff you didn't predict being a problem.
Gameplay-wise, Remember Me has a bit of an odd structure (at least for an rpg.) Taking turns, each player describes an event that the other player's PC was involved in but doesn't remember. The events involve both PCs, and are usually noteworthy moments in their relationship, and the PC recounting the memory may choose to lie about it. By a similar token, the PC listening to the memory may choose to reject it.
This "the truth about your character can only come from another player" is a significant departure from how almost every other rpg I've seen handles things, and creates a genuine sense of unsettledness.
The layout is also really extremely gorgeous, with a background on page seven that feels like it's from one of those children's books everyone remembers into adulthood.
I would recommend Remember Me strongly to anyone who wants to experience that kind of uncertainty, or who is interested in a relationship-based rpg with an unusual two-directional power dynamic, or who wants a framework that could be used for a really solid cyberpunk or post-human story.